AI Insights · Timothy · April 2022
Top 5 Bubble Shooter Games on Android in South Africa Q1 2022
Discover the performance trends of the top 5 bubble shooter games on the Android platform in South Africa during Q1 2022, including insights on downloads, revenue, and active users.
In Q1 2022, the top 5 bubble shooter games on the Android platform in South Africa showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each game’s metrics:
Bubble Witch 3 Saga saw a steady decline in weekly revenue, starting at around $2K and ending the quarter at approximately $1.5K. Weekly downloads fluctuated, beginning at 1.4K and peaking at 1.6K mid-March. The game maintained a relatively stable number of weekly active users, hovering around 11K to 12K throughout the quarter.
Bubble Shooter - Classic Pop experienced an increase in weekly revenue, reaching a high of $876 in late February before dropping to $388 by the end of March. Weekly downloads showed significant variability, starting at over 11K, dipping to 4.1K in early January, and then recovering to approximately 6.5K towards the end of the quarter. The number of weekly active users remained relatively consistent, ranging from about 42K to 56K.
Bubble Shooter: Panda Pop! had modest weekly revenue, peaking at $396 in late March. Weekly downloads remained relatively low, with numbers typically around 200 to 250. The game maintained a steady number of weekly active users, averaging around 1K throughout the quarter.
Bubbles Empire Champions showed a slight increase in weekly revenue, peaking at $379 in early March before dropping to $206 by the end of the quarter. Weekly downloads were minimal, with a noticeable drop to zero during several weeks in February and March. The game’s weekly active users ranged from approximately 3.4K to 6K, with a gradual decline over the quarter.
Marble Shooter: Violas Quest reported stable weekly revenue, peaking at $345 in late January. However, weekly downloads were nonexistent throughout the quarter. The game’s weekly active users showed a consistent decline, starting at 681 and dropping to 348 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.